Monday, April 5, 2010

[SNGR] From FB (2)

March 21 at 12:33am
  1. motivation mechanism: shelf-disciplined short-term and long-term goal (e.g., strawberry will be fully grown in 4 hrs and i have to finish sth within this 4 hrs, so that i can get harvest of the strawberry-working with strawberry)
  2. curriculum package based on Farmville logic: level-up notion (e.g., you can purchase some stuff once you have certain amount of cash or coin) and collaborative working idea (e.g., fertilizing your friends' crop or cast away fox...)


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