- motivation mechanism: shelf-disciplined short-term and long-term goal (e.g., strawberry will be fully grown in 4 hrs and i have to finish sth within this 4 hrs, so that i can get harvest of the strawberry-working with strawberry)
- curriculum package based on Farmville logic: level-up notion (e.g., you can purchase some stuff once you have certain amount of cash or coin) and collaborative working idea (e.g., fertilizing your friends' crop or cast away fox...)
Facilitator| Educator | ESL Instructor | Instructional Designer | Mandarin Instructor
Monday, April 5, 2010
[SNGR] From FB (2)
March 21 at 12:33am
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