it's been a while that i haven't updated, guess i'm a little bit out of mind and forget what i plan to do, or more precisely, i'm not determined enough to keep my own words...anyways...here's some updates:
- automatic or systematic rewards or remind: i'm build up the Maison and Horse Stable in my Farmville, both of which required certain amount of categories of materials such as nails, boards, window panes, etc. I can buy the materials by myself, or I can ask friends to send me some materials. Of course, it always takes some time to receive the gifts and it is not guaranteed that your friends will send you whatever and whenever you want. I notice that the Farmville system seems sometimes send me the materials as well. I assume the system may perceive that recently i don't have much progression in building up the Masion/Horse Stable and guess i am short of materials. Therefore the system automatically send me some materials for me to build.
Implication: this may be applicable to e-learning / gaming curriculum design. designers can design some auto-reward or remind function for learners to keep their learning interests...
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