The title will be abbreviated as [SNGR], meaning social networking game research.
This research starts on March. 17th, 2010. Here are some questions I want to investigate:
- Can social networking games promote learning / teaching?
- What benefits social networking games may bring to learning / teaching?
- How social networking game can promote learning / teaching?
I chose Farmville to be the game I investigate and start playing it by myself. It's a farming game that players grow produce, raise animals, and build their ranch by engaging the game over time. Players can add neighbors and friends, helping each other to fertilize or water the crop, to feed chickens, to cast away crows or pest. Meanwhile, they can send gifts to each other and they earn their farm coins, cash, and levels of mastery in farming. Players can only access to certain materials only when they reach certain levels.
I will also read some relevant books. Books I have right now are:
- E-Learning and Social-Networking Handbook: resources for higher education
- E-Learning: the key concepts
Some professors and related researches I think I may be able to seek for help or implications are:
- Natalia (EDUC816): video games and education research
- Kevin O'neill: Civilization video game, see wiki
That's pretty much it so far.
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