- They can create an embodied empathy for a complex system
- They are action-and-goal-directed preparations for, and simulations of,embodied experience”
- They involve distributed intelligence via the creation of smart tools
- They create opportunities for cross-functional affiliation
- They allow meaning to be situated
- They can be open-ended, allowing for goals and projects that meld the personal and the social
One implication to me after this paper may be that I can provide more educationally valid concrete explanations when next time being asked why video games are good fro learning, instead of giving some ambiguous and abstract answers such as more motivating and interesting.
Since I was sort of being convinced by Gee.
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